3D rendering

Results: 1285



#Item
31Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

Add to Reading List

Source URL: scribblethink.org

Language: English - Date: 2008-03-24 23:35:11
32Linking Scientific and Information Visualization with Interactive 3D Scatterplots Robert Kosara Gerald N. Sahling

Linking Scientific and Information Visualization with Interactive 3D Scatterplots Robert Kosara Gerald N. Sahling

Add to Reading List

Source URL: kosara.net

Language: English - Date: 2015-10-05 00:14:13
33Eurographics Workshop on Natural PhenomenaE. Galin, N. Chiba (Editors) Time-Varying BRDFs Bo Sun† , Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur and Shree Nayar Department of Computer Science, Columbia

Eurographics Workshop on Natural PhenomenaE. Galin, N. Chiba (Editors) Time-Varying BRDFs Bo Sun† , Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur and Shree Nayar Department of Computer Science, Columbia

Add to Reading List

Source URL: www.cs.columbia.edu

Language: English - Date: 2006-10-13 17:51:33
34GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

Add to Reading List

Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 11:29:30
35GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

Add to Reading List

Source URL: www.vs.inf.ethz.ch

Language: English - Date: 2014-02-13 13:55:53
36Project 4 Sceneview  2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

Add to Reading List

Source URL: cs.brown.edu

Language: English - Date: 2015-09-02 16:13:03
37Re se a rch F e at u re  Characterizing the Performance and Power Consumption of 3D Mobile Games

Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile Games

Add to Reading List

Source URL: graphics.cs.uh.edu

Language: English - Date: 2015-12-21 18:42:10
38Cloud-Render UI for Modo Description and Tips.  Rendering application: modo Job identifier: the name of the job Shot name: the name of your shot Description: a brief description of this scene being submitted

Cloud-Render UI for Modo Description and Tips. Rendering application: modo Job identifier: the name of the job Shot name: the name of your shot Description: a brief description of this scene being submitted

Add to Reading List

Source URL: www.render-storm.com

Language: English - Date: 2015-06-22 14:02:17
39Technical Report SLI Best Practices Abstract This paper describes techniques that can be used to perform application-side detection of SLI-configured systems, as well as ensure maximum performance scaling under SLI. The

Technical Report SLI Best Practices Abstract This paper describes techniques that can be used to perform application-side detection of SLI-configured systems, as well as ensure maximum performance scaling under SLI. The

Add to Reading List

Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:33:35
40Interactive Haptic Rendering of Deformable Surfaces Based on the Medial Axis Transform Jason J. Corso, Jatin Chhugani and Allison M. Okamura The Johns Hopkins University 3400 North Charles Street Baltimore, Maryland, 212

Interactive Haptic Rendering of Deformable Surfaces Based on the Medial Axis Transform Jason J. Corso, Jatin Chhugani and Allison M. Okamura The Johns Hopkins University 3400 North Charles Street Baltimore, Maryland, 212

Add to Reading List

Source URL: www.eurohaptics.vision.ee.ethz.ch

Language: English - Date: 2002-05-15 09:40:42